﻿using System;
using System.Collections.Generic;
using GameFramework.Battle.Core;
using Gameplay.PVE.Utils;
using RootMotion.FinalIK;
using UnityEngine;

namespace Gameplay.PVE.Survivor
{
    public class PassiveSkill: SkillBase
    {
        protected override void OnStartCast()
        {
            
        }
    }
}
